Missons

Here are the cheats for every mission on club penguin

Mission 1: Case of the missing puffles

1. Talk to Aunt Arctic

2. Go to the Ice Rink, search around for pictures of a green puffle.

3. Go to aunt arctic’s room and give her the photos

4. Go to the pet shop. Look all the way left and take the paper on the kennel.

5. Go to the sport shop and tell G how many socks he has by the codes.

6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.

7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.

8. Use the telescope. Point it at the tallest mountain.

9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.

10. Talk to the puffles.

You beat the mission!

Mission 2: G’s secret mission

1. Talk to Gary, and answer the secret riddle, to ‘mogul’ and he shows you a New Sled, pick it up and go to the mountain.

2. Click the Sled to ‘Test Run’ And you have to crash the sled.

3. Pick up the rope, and the Survival Guide. Now go towards the Bush with berries on, and collect three berries. Go to the right, and shake the tree three times and a pot will come out.

4. Go forward to the tree stump, and scare the other puffles away, except the black one, give him an ‘O’ Berry, and he will follow you around, now go to the left, and you will find a bush with a ski in it, pick it up. Now connect the rope, an ‘O’ berry and the ski together and make a Fishing Rod.

5. Go to the right, and go to the stump, Go right again at the stump, and you are at the cave. Go left to the river. Pick up the log, and go to the river. Click the homemade rod to the river, and you will catch a fish, then using the pot, collect water, then head back to the cave. Go inside it and push the rocks to the middle.

6. Put the wood in the center, and click the Survival Guide to the log. It will rip up. Next, give the puffle a Berry, and he will set alight. Then put the fish, and jug of water on the fire, and you fall asleep.

7. You wake up at the sound of a jet pack, and you get taken back home.

You beat the mission!

Misson 3: Case of the missing coins

1.Go out of the gift shop and come back in.
2.Talk to the secret agent. Get him to close the door.
3.Go upstairs.
4.Go under the couch.Get the disk and the pin.
5.Go to the computer. Insert the disk. Go to the code page and remember the numbers.
6.Type the code in the vault starting with up.
7.Click on the coins.
8.Go to hq.
9.Watch the video.
10.Get the first key from the drawer.
11.Go to the roof of the gift shop using the key.
12.Use your wrench on your spy phone to open the POWA box.
13.Put the pin inside the POWA box.
14.Grab the white hair on the vent.
15.Go to hq.
16.Give G the hair.
17.Go to the night club.
18.Equip your night vision goggles.
19.Go to the boiler room.
20.Go to the fuse box. Do the puzzle where you have to get them all green.
You’re done!

Mission 4: avalanche rescue – Coming soon

Mission 5: Coming soon

Mission 6: Questions for a crab1. Talk to Gary and he will show you ‘The Crab Translator 3000′

2. The crab will hit hard on the cage, causing the machine to blow up.

3. Follow the crab and you will end up at the top of the mountain.

4. Wait for the dizzy scene to finish, then you will find yourself at the forest place in “G’s Secret Mission”

5. Turn right, and go towards the bush. Now go foreword to the tree stump. Turn left to the long log and you will see a big pack of Puffle ‘O’s’ on a rope. Click the red flashing light on your Spy-phone and click on the scissors.

6. Click the scissors to the rope and pick the bag up when dropped. Go right to the tree stump and feed the poor, hungry puffle a ‘O’ berry.

7. Turn right to the cave, and you will see the crab walk through the narrow flap. Click a ‘O’ berry on the flap and the puffle will go inside and open the door. Go inside.

8. Inside, a trap will fall and your Spy-phone will fall out. The evil polar bear will appear and steal your phone. Talk to him, and he will tell you his life story, (It’s so long!!) The crabs name is, Klutzy, and the bears name is, Herbert P. Bear Esquire.

9. Klutzy and Herbert will walk out of the room, and the puffle will emerge from the rock.

10. Turn right, and you will find a cage water releasing system. Click an ‘O’ berry to the left of the tray on the right and the puffle will turn it to an angle. Now click a ‘O’ berry on the red lever on the right. The water will turn on. Finally, click another berry on the tray hanging on rope. The cage door will open releasing you.

10. Walk right, and you will find a table full of ‘G’s’ inventions. Pick up, the Blueprint on the wall, the hot sauce, the rope dangling on a wooden plank on the right, and the Pickax.

11. Walk left to the door and open it. Snow will block your exit, so attach the hot sauce and the ‘O’ berry bag to form a flaming berry! Feed this to the puffle, and he will move across the screen and then melt through the snow! Go outside.

12. When outside, walk right, towards the tree stump. Then, from there, turn left to the long log. Now, turn left to the mountain.

13. Click the right side of the mountain and attach the rope with the Pickax. Click the mountain with the rope and pickax and you will find yourself at the top of the Mountain.

14. Make your way to the ski Lodge, and go to Ice Fishing. The Polar Bear will be fixing his invention talking to himself. At one point, he will say he wants a Hot and Spicy Seaweed Pizza.

15. Go to the Si Village, then to the Dock. From there, go to the Town, then to the Snow Forts and then finally, to the Plaza.

16. Go inside the Pizza Parlor and ask for a ‘Seaweed Pizza’ Add it to your inventory and go to the Ski Village the same way you came. Go to Ice Fishing and put the pizza on the floor by clicking the bear.

17. He will eat it and give his complements, while you click the lever to go right instead of left! He will then say he has fixed it and click the on button. The machine will drive into his and send them across the breaking ice river! They will fall in and be stranded on the other side!

18. G will congratulate you and ask you for the Blueprints and that he will get back to you as soon as possible! You will see a flaming puffle fly across the sky like a shooting star

Mission 7:

1. Talk to G. He will explain any and all the problems with the click.

2. Click the monitor of the snow forts that G is pointing to. Notice that a polar bear and a crab will break the clock. Click the corner to exit the clock.

3. Talk to G again. G wants you to find the parts in order to repair the clock.

4. Go into the gadget room and take the Life Guard rescue tube off the shelf. Put it into your inventory.

5. Open up your map and proceed to the dock. Talk to the blue penguins team. Keep clicking on the top of the message so they will let you play a game.

6. How to play the game: To play, you must click and hold the mouse until the bar goes up into the red zone. As soon as it reaches the red zone, let go. Next aim with your mouse and shoot the target. Remember, that the target moves so shoot a little bit ahead of wear the target is going. It takes the snowball longer to travel than where the penguin is from you.

7. Once you win, they will give you the target. Give them back the rescue tube so they can continue to play.

8. Next proceed on to the HQ. Talk to G and notify him that you have to use the Electromagnetic 3000. He will tell you that the combination is, “Key.”

9. Go to the invention cabinet which is left of the entrance into the gadget room. At the bottom of the screen, their is a code. Decode the word, “Key” into the Secret Agent Code and input it into the lock.

10. The lock should open it you have done everything correctly. Now pick up the Magnetron 3000 and go to the Iceberg.

11. Go to the left until you see a “spring-in-an-ice cube” floating in the ocean. Using the Magnetron, pull it out of the water. Put both objects into your inventory.

12. Now go back to the HQ. Go into the gadget room. Take out the ice cube and place onto the test chamber. Pull the red lever and than press the flame button. Now pull the lever again and pick up the spring.

13. Now open your map and go into the town. Talk to rookie and ask him for a poster of the Prime Gear. Place it into your inventory.

14. Go to the Ski Village and talk to the penguins there. They will talk about how the type of snow matters. They will also mention that the Snow Forts has the best snow.

15. Open your map, and go to the Snow Forts. Fill up the green bucket with snow. (Green Bucket at the beach.)

16. Go to the beach and talk to the “yellow” penguin on the chair. He says that he gave a yellow penguin a drawing of a chair and the yellow puffle made it for him. Pick up the green bucket thats next to him on the ground.

17. Open up your map and go to the Plaza. Go inside the Pizza Parlor.

18. Take/pick up the sheet of music lying on the floor next to the piano. Place into your inventory.

19. Leave the pizza parlor and go into the stage. Click on the piano at the stage. Put the sheet of music onto the piano stand. Play the colored notes in order as it says on the music sheet. (Go from left to right when reading of the sheet.) The yellow puffle that is hiding will love it, and will come out from hiding.

20. Now give the puffle the picture of the gear. Next give it the bucket of snow. It will construct a replica of the gear. Place the gear into your inventory.

21. Go back to the gadget room at the HQ.

22. Place the gear onto the Test Chamber. Pull the lever and push the snow flake button. Then pull the lever once again. Take out the hardened gear.

23. Open the map, and go to the Snow Forts. Click on the clock at the snow forts to get behind it. Place the gear in the middle, the “spring” on the upper left, and the target on the outside (on top of the pole). Now exit/leave the clock.

24. The construction worker will cheer. You will get a call on your Spy Agent Phone from the polar bear. He says he underestimated you and that destroying the clock was just a distraction for his so called, “Master Plan.”

25. Go back to the HQ and talk to G. Completed/exit the mission and claim your prizes (Metal and Gift.)

Mission 8: Mysterious tremors

1. First, talk to Agent G.
2. Go to the Dock, and talk to Herbert.
3. Pick up the Light next to the Tunnel.
4. Head back to the HQ and talk to Agent G.
5. Go to the Town. Follow the Map Piece.
6. Continue to follow the Map Piece to the Snow Forts.
7. The Map Piece will land in the Penguin with the newspaper. Talk to him.
8. Go to the Pizza Parlor and get a Double Meat Pizza.
9. Give the Penguin with the newspaper the Pizza. Take his newspaper.
10. Go to the Coffee Shop and help clean up the Cookies. Take a Cookie.
11. Go to the Lighthouse and take the Balloons from the Penguin.
12. Take a Barrel with the other Penguin.
13. Take a fishing net at the Lighthouse.
14. Go to the HQ and pick up the Brown Propeller Hat on the Wall around Agent G. Pickup the Hammer on the wall.
15. Give the Puffle at the Town the Hat, and a Cookie.
16. Pick up the Map Piece, and combine it with the other piece.
17. Go to the HQ. Ask Agent G about the Super Helium. Take it.
18. Go to the Sport Shop and get the Tent Nails.
18. Go to the Cave at the dock. Use the Map to get through.
19. Use the Wrench Tool to fix the Pipe which is blocking the door to the Gift Shop.
20. Quickly shake the Soda, and put it under the Gift Shop.
21. Put the Net, Tent Nails, and then Hammer it in.
22. Follow the Cave for the next two entrances.
23. Talk to Herbert by the Boiler.
24. Connect the Paths between the bottom Left and Right parts of the Boiler. This is tricky
.

You beat the missions! More coming soon!

I found more great misson cheats! Here it is.

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Mission 1:

  1. Talk to Aunt Artic.
  2. Go to the Ice Rink & go to the right. Pick up the pictures on the ground.
  3. Give the pictures to Aunt Artic.
  4. Go the the Pet Shop.
  5. Go to the left.
  6. Click on the note that’s stuck to the puffle house.
  7. I can’t help you here. The messege is different every time you do the mission. But the note always says “G has __ pairs of socks”. Figure out how many pairs he has for that mission & go to the Sport Shop.
  8. Talk to G. Ask him if he has any “Special items”. Tell him how many pairs of socks he has.
  9. Take the life preserver shooter. Go to the Ice Berg & rescue all the dumb penguins that got stranded on a piece of ice. Save them by firing life preservers at them.
  10. Go to the ski mountain. Talk to the crying penguin. Open your spy phone & click on the LED light. Click on the spanner & click on the telescope to fix it.
  11. Look through the telescope & go to the left. You will see a green puffle flying around a mountain.
  12. Go to the Sport Shop & get the grappling hook.
  13. Go to the tallest mountain. Click on the grappling hook & click at the top of the mountain.
  14. You will find the 2 lost puffles.
  15. Talk to Aunt Artic.
  16. Get the medal & the letter from Aunt Artic. Game over.

Mission 2:

  1. Talk to G & ask him for your mission.
  2. The answer to the riddle is ‘mogul’.
  3. Put G’s new sled in your inventory.
  4. Go to the ski mountain.
  5. You will see a sign that says test run. Click the prototype sled & ride down the test run.
  6. Crash.
  7. Pick up the string behind the snow clump then move to the right.
  8. Pick up the survival guide. (You don’t have to read it.)
  9. Go towards the bush will the berries on it.
  10. Pick up 3 berries. Put them in the same compartment to save space.
  11. Shake the tree to the right 3 times. A pot will fall out of the tree.
  12. Go towards the tree stump.
  13. Click on one of the puffles. They’ll all run away except the black one.
  14. Feed the black puffle a berry. It will go on fire & will follow you around for the rest of the mission.
  15. Go to the left then go towards the log & the bush.
  16. Pick up the ski. Put it in the same compartment as the string. It will make a fishing rod.
  17. Put a berry with the fishing rod for bait.
  18. Go to the right & go back to the tree stump.
  19. Go to the right & go towards the cave.
  20. Go to the right & go towards the river.
  21. Use the fishing rod to catch a fish. Put the fish in your inventory.
  22. Fill the pot with water.
  23. Go to the right & pick up the piece of wood.
  24. Go back to the cave. Click on the bushes in front of the entrance to pull them aside.
  25. Enter the cave & click on one of the rocks.
  26. Go to the new fire place you have made & put the piece of wood in it.
  27. Get your survival guide & click on the fire. You will rip up the book.
  28. Feed the puffle a berry. It will light the fire.
  29. Cook the fish & eat it.
  30. Boil the pot of water (to get rid of bacteria) & drink it. You will fall asleep.
  31. You will wake up because of a noise outside. The annoying puffle is gone. Yay!
  32. Go outside & talk to the agent on a jet pack. He will bring you the the Sport Shop.
  33. Talk to G.
  34. Get the medal & the letter from G. Game over.

Mission 3:

  1. Talk to the goofy looking guy.
  2. Talk to him. D’oh! He locks the vault but has forgotten the combination.
  3. Go to the staff room.
  4. Go to the right… keep going until you get to the sofa. Now click under the sofa.
  5. Pick up the floppy disk & the paper clip.
  6. Go to the computer. Put the floppy disk in the floppy disk place & press the ‘on’ button.
  7. Click on ‘My Files’.
  8. Click on ‘combination_number’.
  9. I can’t help you here. The combination is different every time you do this mission. But here’s a clue: N stands for North, S stands for South, E stands for East & W stands for West.
  10. You can also play a game called Ice_Bricks. Click the paddle to start. There are ten levels. This is just a mini game & has nothing to do with the mission. But it’s a fun game to play!
  11. Go down stairs & enter the combination.
  12. Go into the vault.
  13. Click on the money. It’s on the roof.
  14. You will get a phone call. G wants to meet you at the HQ.
  15. Talk to him.
  16. Look at the video. Then go back to G.
  17. Click on the drawer & pick up the gold key in the top left corner.
  18. Go to the staff room in the gift shop again.
  19. Open the door to the roof with the key.
  20. Open your spy phone & get the spanner.
  21. Open the powa box with the spanner.
  22. Trow the paper clip in the powa box. BANG!
  23. There is a piece of white fiber in the gutter. Pick it up.
  24. Go to the vault downstairs.
  25. Click on the money.
  26. Go to HQ & give G the fiber.
  27. Go to the right. Pick up the funny looking torch under the map. (If you have Night Vision Goggles you don’t need the tourch.)
  28. Go to the Town & talk to the crying penguin.
  29. Go into the Night Club & turn on the flash light, or if you have night vision goggles use them. They look way cooler!
  30. Go to the secret entrance to the boiler room (it’s one of the speakers).
  31. Find the fuse box & click on it.
  32. Read the instructions that are inside of the fuse box.
  33. You have to make all the lights green. I can’t help you here. Just click on the lights it a random order.
  34. When you get the power on go into the Night Club & talk to the penguin that was crying.
  35. Go to HQ & talk to G.
  36. Get the medal & a thank you card. Game over.

Mission 4:

  1. Talk to G.
  2. Go into the Gadget Room.
  3. Go to the left.
  4. Pick up the Life Preserver Shooter.
  5. Go to the Ski Village.
  6. Pick up the white fur beside the lift.
  7. Go into the Ski Lodge.
  8. Go to the right.
  9. Pick up the Fishing Rod that’s beside the Ice Fishing door.
  10. Put the Fishing Rod with the Live Preserver Shooter. You have made something! Good for you!
  11. Go to the Sport Shop.
  12. Go to the right.
  13. Click the belt on a winking penguin model.
  14. Go to the Lighthouse.
  15. Go to the right.
  16. Pick up the piece of rope that’s on the boat.
  17. Put that with the Fishing Rod Shooter thing.
  18. Yay! You’ve made a Penguin Rescuer thing!
  19. Go to the Beacon.
  20. Get the Spanner from your Spy Phone.
  21. Unscrew the telescope from the railing.
  22. Put the telescope in your inventory.
  23. Go to the Sport Shop again.
  24. Go into Gary’s Room.
  25. Put the telescope on the tripod near a window in Gary’s Room.
  26. Click the telescope.
  27. Memorise the paths that lead to the penguins.
  28. Go to the Ski Mountain.
  29. Go down Ridge Run.
  30. Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
  31. Click the Penguin Rescuer on the hole in the fence.
  32. Brake the branch over the right with the Tube.
  33. Pick up the Penguin on the tree first.
  34. Now pick up the penguin on the left.
  35. Now put a penguin back on the tree.
  36. The tree is bent so now you can get to the penguin under the tree.
  37. Pick up the penguin you left on the tree.
  38. Put all three penguins on the edge with the rock on it.
  39. The rock will fall on the sled that the last penguin is stuck in.
  40. Pick up the three penguins on the edge.
  41. Pick up the last penguin that bounced off the sled.
  42. When you rescued all 4 penguins go to the Ski Village.
  43. Talk to the crying brown penguin.
  44. Get the belt you took out of your inventory & click the ski lift.
  45. The belt fixes the ski lift!
  46. The brown penguin is really happy now!
  47. Go to the Ski Hill.
  48. Talk to G.
  49. Give him the white fur.
  50. Get the medal & the Handy Penguin Award. Read the letter (you can’t get the letter because it explodes). Game over.

Mission 5:

  1. Talk to G.
  2. Pink fur is stuck in his Furensic Analyzer 3000. (The suitcase beside him.)
  3. Get the comb out of your spy phone & comb the pink fur.
  4. The fur belongs to a pink puffle.
  5. G will now give you a bit of white fur. Put that into the Furensic Analyzer 3000.
  6. On the second scan, Hot Chocolate, Hot Sauce & Jet Pack Fuel will appear.
  7. Go to the Pizza Parlor. Talk to the guy cleaning the floor.
  8. Take a bottle of Hot Sauce & a bottle of Chocolate Sauce.
  9. Talk to the penguin again. He’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
  10. Take the pizza & go to the Ski Lodge.
  11. Go through the Ice Fishing door.
  12. Give the pizza to the penguin fishing.
  13. Go to the Coffee Shop. Talk to the penguin behind the counter.
  14. Look at the drawing he did of the monster.
  15. Talk to him again. Ask him for Hot Chocolate.
  16. The machine is broken. Get your spanner from your spy phone & fix the tube on the right for the milk.
  17. Put the mug under the ‘press for hot chocolate’ button.
  18. Put the Chocolate Sauce into the ‘insert chocolate’ bowl at the top.
  19. Click the switch on the side to turn up the heat.
  20. Click the button that says ‘press for hot chocolate’.
  21. Put the mug into your inventory.
  22. Go back the the Gadget Room. Take the AC 1000.
  23. Go to the Beacon. Go over the launch pad.
  24. Get the AC 1000 and fan the balloon over to you.
  25. Cut the fuel off the balloon with the scissors in your inventory.
  26. Pick up the fuel & go back the the Gadget Room.
  27. Go back to the Furensic Analyzer 3000.
  28. Put the Hot Sauce into the thing beside it.
  29. Then put the Hot Chocolate in.
  30. Then put the Jet Pack Fuel in.
  31. Pick up the glasses on the thing beside the Furensic Analyzer 3000.
  32. Go to the Ski Lodge. Put on the glasses.
  33. Go into the Ice Fishing door again.
  34. Aaaaah! A monster! Go back into the Ski Lodge & pick up the candle on the wall.
  35. Go to the Beach. Pick up the net beside the Lighthouse.
  36. Go to the lighthouse. Pick up the rope on the boat from mission 4.
  37. Put the rope on the net. You’ve made a trap!
  38. Go back to the monster. Put the trap on the tree.
  39. Put a candle on the trap.
  40. A crab will go to get the candle. The crab gets trapped, & the monster runs away.
  41. Pick up the crab & the white fur that the monster left behind.
  42. Go back the G in the Gadget Room.
  43. Talk to G. Give him the crab.
  44. Put the white fur in the Furensic Analyzer 3000.
  45. The monster is a Polar Bear! Talk to G again.
  46. Get the medal & the pizza. Game over.

Mission 6:

  1. Talk to G. He will turn on the Crab Translator 3000.
  2. The crab brakes the machine & escapes. What are you waiting for? Chase it!
  3. The crab will bring you to the Ski Hill. Follow him off the edge.
  4. You land in the wilderness. Follow the crab to the cave you used in Mission 2.
  5. Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
  6. Go to the left, towards the big log.
  7. Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
  8. Go back towards the tree stump & give the black puffle an O Berry.
  9. Go back to the cave & throw a Puffle O in the pet door.
  10. When the black puffle unlocks the door, go in.
  11. Oh no! It’s a trap! You are stuck in a cage.
  12. The Polar Bear appears. Listen to his looong story.
  13. When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
  14. Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
  15. Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
  16. Put an O Berry on the scales. The puffle will pull the scales down, the little wall will go up, & the water will turn the water wheel, making the cage lift!
  17. Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
  18. Put them together to make a climbing thingy!…
  19. Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
  20. Go to the door & open it. Snow will fall from the roof.
  21. Put hot sauce on an O Berry & give it to the black puffle.
  22. The black puffle will fly through the snow & leave a path for you.
  23. Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
  24. Go the the Ski Lodge (if you listened to the Polar Bear’s story, you’d know he’s going to make the Ski Lodge into a big bonfire).
  25. Go through the Ice Fishing door. The Polar Bear is in there.
  26. Now you can go to the Pizza Parlor. Order a seaweed pizza.
  27. Go back to the Polar Bear. Give him the pizza.
  28. While his back is turned, click the lever on the machine.
  29. When he turns back to his machine, he’ll start it.
  30. It goes backwards & pushed him & the Crab across the lake.
  31. G turns up. Talk to him.
  32. You get a phone call from the Polar Bear.
  33. Talk to G again. Give him the blueprints.
  34. Watch the black puffle soaring across the sky….
  35. Get the medal & the Electro Magnet 1000 blueprints. Game over.

Mission 7:

  1. Talk to G & watch the secret footage.
  2. Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
  3. The access word is ‘key’. Use your code translator in the corner to help.
  4. Take the mini Electromagnet 3000 out & go to the Ice Burg.
  5. Go to the left & use the magnet to attract the block of ice with the spring in it.
  6. Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
  7. Pull the red level to bring the ice block into the Test Chamber.
  8. Click the fire button to melt the ice, then pull the red lever again to take the spring out.
  9. Go to the Snow Forts & put the spring in the Clock Tower.
  10. Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
  11. Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
  12. Go to the Stage & click the piano. Put the music script on the piano & play the tune correctly to make the yellow puffle happy.
  13. Give the puffle the picture of the main gear.
  14. Go to the Beach & take the green bucket beside the guy in the snow chair.
  15. Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
  16. Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
  17. Take the snow gear to the Gadget Room & put it in the Test Chamber like you did with the ice block, but this time press the snow button.
  18. The snow will get so cold it will turn to ice.
  19. Now put the ice gear in the Clock Tower too.
  20. Now go to the Dock & ask the two penguins for the target back.
  21. They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
  22. Take the target when you win, & go to the Gadget Room.
  23. Take the live preserver off the shelf beside the Thingamajig 3003.
  24. Go back to the Dock & give the guys the life preserver as a replacement target.
  25. Go to the Snow Forts & put the target on the Clock Tower.
  26. Rory will talk to you. Then you will get a phone call from Herbert.
  27. G will come along after you’ve finished talking to Herbert. Talk to G.
  28. Get the medal & the Blue Team Pennant. Game over.

Mission 8:

  1. Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
  2. Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
  3. Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
  4. Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
  5. Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
  6. Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
  7. It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
  8. Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
  9. When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
  10. Before you go down there though, you need to get some equipment.
  11. You’ll need some tent pegs you can find in the Sport Shop near the door.
  12. You’ll need a net. Take one from the big pile outside the Lighthouse.
  13. You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
  14. You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
  15. You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
  16. Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
  17. Go to the Town.
  18. Use the inflated balloon to lift up the Gift Shop.
  19. Quickly put the net under the Gift Shop.
  20. Then put the pegs around the net.
  21. Then hammer them into the ground.
  22. This will support the Gift Shop so you can safely continue through the tunnel.
  23. Go into the tunnel & find your way around using your map.
  24. When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
  25. Talk to Herbert. He will brake the boiler in frustration & run away.
  26. G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
  27. When you fix it G will tell you to meet him at the HQ.
  28. Go to the HQ & talk to G. (He’s over by the map of CP.)
  29. Give him the gear.
  30. G says that the next mission will be about catching Herbert. At last!
  31. Get the medal & the ice gear. Game over.

Mission 9:

  1. Talk to G.
  2. Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
  3. Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
  4. Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
  5. Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
  6. Now go to the Iceberg & put the duck in the water.
  7. Now go to the Ski Village, & go inside the Ski Lodge.
  8. Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
  9. While you’re up in the Attic, make sure you pick up the string on the ground.
  10. When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
  11. Now go the the Forest & pick up the sticks on the ground.
  12. Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
  13. Go to the Ski Hill. Put the kite on the signpost.
  14. Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
  15. Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
  16. Now that the cart is fixed, put your last tracker in it.
  17. Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
  18. Take the Binoculars 3000 off the desk.
  19. Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
  20. Watch what he’s doing. When he walks off, G will call you.
  21. Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
  22. Place the binoculars in a tree (keep trying each tree till you reach the correct one).
  23. Now return to HQ & watch the live footage on one of the TVs.
  24. Herbert will notice the binoculars, but G says the mission was a success.
  25. Get the medal & the box of chocolates. Game over.

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3 Comments

  1. arhsj replied:

    Enjoy!
    I Worked Very Hard On It!
    I Did It 2 Times To Get Better Details!

    -Arhsj

  2. gikp replied:

    new missin

  3. bob replied:

    there is a new misson

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